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360无力运行完整PhysX开发包,PC/PS3版本一切正常

360无力运行完整PhysX开发包,PC/PS3版本一切正常

欧洲游戏开发者大会新消息,
Ageia同时为PC,XB360和PS3提供了PhysX物理引擎开发包,但出于硬件本身的构架上的局限,XB360将不能完整的运行这个引擎。PC/PS3目前来看都可以很好的承担这个物理引擎高昂的系统需求。Ageia技术报告中令XB360阳萎的主要特性是PhysX流体物理技术部分。


www.1up.com/do/newsStory?cId=3143371

Quote:
360 Buckling Under PhysX
PS3 can handle it; 360 features, however, are limited.
by Patrick Klepek, 09/01/2005

As Valve demonstrated with Half-Life 2, true-to-life physics can have a lasting impact on gameplay, and next-generation should prove that notion even more so. Ageia hopes to cash in on this trend with their PhysX line of physic-dedicated accelerator cards, of which BFG Technologies was recently announced as second add-on card partner.

What's interesting, however, is how this plays out between PlayStation 3 and Xbox 360. At the European Game Developers Conference, Extreme Tech noted that the company confirmed plans to offer software-based rendering for single and dual-core PCs, PCs decked out with PhysX chips and software versions for PlayStation 3 and Xbox 360.

That makes sense to offer development solutions on all platforms, but what's interesting is Ageia's report that Xbox 360 can't handle all of the PhysX's features because of architecture limitations. PhysX offers technologies ranging from physical object interactions to fluid-based particle effects like water and smoke and reportedly only PS3 and PCs will be able to handle all the goods.

What will Xbox 360 miss out on? PhysX's fluid-based technology. How exactly that impacts Xbox 360's future is for all intents and purposes minimal, but it's strange to see a split between the two machines after such rabid debate over which one had the edge.

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:'( :'( :o

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PC目前来看都可以很好的承担这个物理引擎高昂的系统需求???

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XB360阳萎也是合里的~!:o

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不能用就不用咯,PS3没有DirectX还不是活得好好的。

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引用:
原帖由 gyy 于 2007-1-30 11:45 发表
PC目前来看都可以很好的承担这个物理引擎高昂的系统需求???
:o  对不起!我家的PC 能!

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引用:
原帖由 zs0008 于 2007-1-30 13:04 发表
XB360阳萎也是合里的~!:o
说得妙!
赞!!
game till tomb

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pc能也是要加PhysX 芯片的,xbox360只是在物体和液体分子之间作用力的表现功能缺少, 其他功能都一样
而且是构架问题不是机能问题。 为啥没事就小题大作的。 还阳痿。。。。

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