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某小组破解的进度(转载内容,原创翻译)

某小组破解的进度(转载内容,原创翻译)

PS3 Debug/TEST to Retail Flash Progress and More!
We mentioned in previous Site News posts that we're working on converting a Retail PS3 into a Debug PS3.. and we have some updated news on the process to share today.

For starters, we had quite a delay. Our PS3 Devs have been using an expensive external programmer to do the job, however, these dumps differed than the dumps from the Infectus chip. It was quite a puzzling issue indeed.. which was the proper dump?!

After many hours of examination spanning over a few weeks time, it turns out the external programmer was the culprit! The software that the manufacturer provided had a flaw in it that would drop certain bytes, resulting in a corrupt dump missing OOB 64 bytes of data. Luckily our PS3 Devs managed to find and correct the initial problem, so a big THANKS to them!

Once that was sorted, testing began by modifying both the IPL and METLDR.. however, the initial detection byte test failed [received (8002F169) before the install completes, versus the standard: "data type is not supported" (8002F029) mismatched PUP error] although the reprogram worked fine. A retail PUP file currently will not install either.

Needless to say, they are now trying other detection bytes and will continue to share their progress. Below is a picture of the work one of our PS3 Devs did- he wired up an external flash socket to his PS3. This allows for quick removal, reflashing, and retesting of the flash to test different scenarios. He plans to install a second flash socket this week, to facilitate in replacing the entire flash, versus just certain areas.

In other PS3 Dev news, I have been working on some PS3 Debug game patches for OOKAMIDJ which automatically install the games to the PS3 HDD patching them appropriately to run from there.

Finally, although we can't say much yet.. a bit of speculation if you will. We may have found in an earlier PS3 flash version the kernel memory was not seperated from the application memory, meaning it may be possible since kernel memory isn't protected (access restricted) to dump it.. more to come!

PS3 Debug/TEST to Retail Flash Progress and More!
We mentioned in previous Site News posts that we're working on converting a Retail PS3 into a Debug PS3.. and we have some updated news on the process to share today.
关于将PS3发售版变形为开发系统的有关消息!我们提到到在过去的新闻报道中我们正在努力将一台发售版的PS3变成开发机版本.现在我们有进一步消息...啦

After many hours of examination spanning over a few weeks time, it turns out the external programmer was the culprit! The software that the manufacturer provided had a flaw in it that would drop certain bytes, resulting in a corrupt dump missing OOB 64 bytes of data. Luckily our PS3 Devs managed to find and correct the initial problem, so a big THANKS to them!
在数周里每天数个小时的检测工作后,我们终于找到了突破口!由制造商提供的开发软件会在特定大小(ertain bytes)下崩溃,从而产生在DUMP时去的部分数据(ump missing OOB 64 bytes)...更为幸运的是,我们的工作人员借此机会将数据补全了,太感谢他们了!!

Once that was sorted, testing began by modifying both the IPL and METLDR.. however, the initial detection byte test failed [received (8002F169) before the install completes, versus the standard: "data type is not supported" (8002F029) mismatched PUP error] although the reprogram worked fine. A retail PUP file currently will not install either.
自从有所突破后,修正IPL 和 METLDR的工作就开始了,然而,内部数据的检测(e initial detection byte test)失败了(得出"data type is not supported"的结果,部分略).即使程序运作良好,同时一个发售版PS3的升级文件(PUP file)暂时也无法安装。

Needless to say, they are now trying other detection bytes and will continue to share their progress. Below is a picture of the work one of our PS3 Devs did- he wired up an external flash socket to his PS3. This allows for quick removal, reflashing, and retesting of the flash to test different scenarios. He plans to install a second flash socket this week, to facilitate in replacing the entire flash, versus just certain areas.
无须多言,他们现在正尝试用其他检测的数据而且将继续推进这一工程。下图是一台连接了DUMP出系统Flash Rom的工作人员的PS3。通过这个工具,我们能快速删除,重刷和反复测试不同情况下FLASH里内容的变化。本周他会尝试安装另一个同样的工具,去尝试代替整个FLASH(意为影射PS3的FLASH ROM),去突破那些特定的棘手的数据区。

In other PS3 Dev news, I have been working on some PS3 Debug game patches for OOKAMIDJ which automatically install the games to the PS3 HDD patching them appropriately to run from there.
Finally, although we can't say much yet.. a bit of speculation if you will. We may have found in an earlier PS3 flash version the kernel memory was not seperated from the application memory, meaning it may be possible since kernel memory isn't protected (access restricted) to dump it.. more to come!
其他消息,我已经在尝试在《源义经》这款游戏的自动安装上着手修改其路径,使之能直接在硬盘上执行。
最后,虽然我们不能宣告什么,一点点的援助(拥有早期PS3的人),如果你们愿意。 我们可以在早期的PS3系统中找到一些非程序性的数据,意思是那些未被保护的核心内容,并由此而获得它们,更多内容待续。

水平有限,不足之处请多包涵

[ 本帖最后由 mrlhh735 于 2008-5-5 17:02 编辑 ]
本帖最近评分记录
  • 光明的大法师 金钱 +158 支持翻译...囧 2008-5-7 08:46
  • card 金钱 +288 非常感谢!支持原创! 2008-5-5 17:25
云海(psn: Hank84)是也

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飘过....管它真假 持续飘过.......

表扬下云海~`````大好人哪!``` 谢谢翻译!

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云海也是很有实力的!支持云海!!!

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加油破解吧
再100年就成功了

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期待能像PSP那样就好了。
不玩PS2好多个月……

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不过如果破解不能上战网~~~~那还是算了吧~~~~~~~~~~~~~~~~~~~~~~~
比黄昏更加昏暗,比鲜血更加鲜红,
在混沌的世界当中,掌管诸事的众神们啊,
赐给我最强大的力量,以你伟大之名,我于此向你发誓,
对于阻挡在我面前所有愚蠢的生物们,结合我跟你的力量,
将他们一律消灭,龙破斩。

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希望不要被破解!!!!!

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破解是好事同时也坏事!
我的宝贝,我要疼你,爱你,对你不离不弃,我不要一辈子,还要下辈子,下下辈子。。。

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顶.顶.顶.顶.顶.顶.顶.顶......

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不希望破解,破解了又和PSP一样,不是刷这个就是要装那个,搞不好就变成大砖头,烦都烦死啦!

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很好很強大,終于看到希望了

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我等的又着急了,要不养有的买高清机了

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云海啊,好久没有联系呢,最近的翻译水平大有提高啊

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看上去路还很长啊,不知道会不会在PS下一代的主机发售前成功

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引用:
原帖由 william74 于 2008-5-6 08:17 发表
云海啊,好久没有联系呢,最近的翻译水平大有提高啊
不敢当不敢当
云海(psn: Hank84)是也

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路过  支持 希望劲早破解...........

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破解是迟早的事,大家耐心等待吧.

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不希望破解,如果真破解,游戏没乐趣了

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顶,LZ辛苦了谢谢分享

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快破解吧!

快破解吧!能像PSP一样就好了。

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