raulzd34 2008-5-9 01:11
PS3GPU VS XBGPU
前两天看见某人说 PS3的 GPU不如XB的 ~~~~~
一直不服~~~今天去一查 竟然是真的。。。。。失望了
Let's look at the maximum theoretical numbers for the Xbox 360 and PS3 GPUs.
[b]Triangle Setup[/b]
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec
[b]Vertex Shader Processing[/b]
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec
[b]Filtered Texture Fetch[/b]
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec
[b]Vertex Texture Fetch[/b]
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec
[b]Pixel Shader Processing with 16 Filtered Texels Per Cycle[/b] (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec
[b]Pixel Shader Processing without Textures[/b] (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec
[b]Multisampled Fill Rate[/b]
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)
[b]Pixel Fill Rate with 4x Multisampled Anti-Aliasing[/b]
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)
[b]Pixel Fill Rate without Anti-Aliasing[/b]
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
[b]Frame Buffer Bandwidth[/b]
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)
[b]Texture/Vertex Memory Bandwidth[/b]
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)
[b]Shader Model[/b]
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture
Xbox 360 has the advantage in most cases.
SomePS3 GPU (RSX) specs are still not confirmed as final. It's assumed tohave 24 pixel pipelines, 8 vertex pipelines, 8 ROPS (raster), and550MHz clock speed. But any of those could change, especially the clockspeed.
Are there any other GPU spec categories worth adding?
[b]UPDATE[/b]:RSX figures were updated to represent GeForce 7 based architecture with24 pixel pipelines, 8 vertex pipelines, 8 ROPS, 500MHz core, and 650MHzmemory. In other words, it dropped from 550MHz/700MHz to 500MHz/650MHz.
Janer 2008-5-9 01:45
如果说GPU差一点我还是承认的,但是别忘了三红机为了这个高指标牺牲了质量,三红甚至花屏报废的问题大多都是因为GPU造成的,因此指标高没用。
Ricky@123 2008-5-9 01:47
其实PS3 GPU需要CELL CPU协助来发挥最高效能.通常独占游戏才能发挥高於360的.
我觉得PS3只得CELL CPU强,其他硬件都很一般的.未发售之前sony和很多媒体都只是宣传CELL CPU和篮光光驱的,其他很少谈到.:sg
zhoutao123 2008-5-9 09:17
综合性能强大就OK了.......
tjlxp 2008-5-9 09:45
支持楼上几位,XB的硬伤太突出了,三红,存储介质容量小~~~
1x-007 2008-5-9 09:55
路过.同意楼上几位说法.支持.
dario2006 2008-5-9 10:19
这个数据好像有点不是很有力吧,就等于前一代架构的GPU与后半代GPU相比较,XGPU是统一渲染架构的,里面的流处理单元是可以任意分配工作,灵活性大,可以一起起作用也可以拍按比例来协调工作,这样比的话确实意义不大。
mnmn12123434 2008-5-9 10:25
到了今年八月,两款主机新版出炉,大家就可以再次一比高低了.
lottepai 2008-5-9 13:36
这难道是GTA4 PS3只有6XX多P, 而XB版本的有720P的原因么?
sjxsjx 2008-5-9 16:41
单纯地比拼硬件性能是不可取的,关键还是整体性能.
yang790205 2008-5-9 18:57
关键看游戏制造商的水平,看看GT5和PRG4就知道了!
hikaru 2008-5-9 21:19
[quote]原帖由 [i]lottepai[/i] 于 2008-5-9 13:36 发表 [url=http://www.ps3ol.com/redirect.php?goto=findpost&pid=281372&ptid=33862][img]http://www.ps3ol.com/images/common/back.gif[/img][/url]
这难道是GTA4 PS3只有6XX多P, 而XB版本的有720P的原因么? [/quote]
X360版的分辨率(画面清晰)高,PS3版的特效(比如爆炸效果)好。
rogermoore 2008-5-11 09:02
东西要看综合的!~
GPU高有什么用!~!~
牙根就发挥不出来性能!~
东西是要要合适的!~
GPU的指标只是为了宣传的!~ 要自己看游戏的效果!~!~
y630121 2008-5-11 10:22
路过.同意楼上几位说法.支持.
hlovef 2008-5-12 00:50
不知道360要是SONY设计会是怎样?????????????:@hkhk
samsen 2008-5-18 22:35
单纯地比拼硬件性能是很难分高下的,就当年的PS和土星时代,土星当时的性能比PS高但最终还是PS获胜,关键的是靠游戏的支持!
庭院男孩 2008-5-18 22:43
关注下吧
当初NBA2K6在XO平台独占的时候那画面让人震撼
之后妥协了PS3 现在的画面一般 :(
XO的三红太麻烦了,而且开机关机都有时间限制,真不知道我是玩机器还是机器玩我:aeth
软饼干E 2008-5-19 19:04
现在几乎只玩XB360,战争机器,使命召唤4等。PS3就只有MGS4值得期待
yumeyume 2008-5-19 20:43
图形当年2D性能也比PS好很多,最后没用,还是没游戏
PS2和XBOX更不能比了,最后XBOX怎样大家都看到了
PS3可能在某些参数上不如三红机,但这不要紧
要命的是赶快出MGS4,FF13,BIO5
不如大家都玩儿完
ps.我在高清论坛看到很多人拿PS3跟专业高清播放设备比的,没人提三红机啊
曉の..蝎.。 2008-5-19 22:26
支持索尼就是了
Xiekai 2008-5-20 08:28
关键看综合实力.......
direngrey23 2008-5-21 03:22
怎么一会儿PS3都不如360了?怎么可能呢?土星2D是比PS强,可是3D却不如PS,当年3D画面可是大势所趋啊
gavid 2008-5-21 10:36
忠实SONY FANS,路过的,
总觉的SONY的每件产品设计很赞:shll :shll
jiacheng 2008-5-21 10:46
CELL我记得是8个同样的CPU吧!
XO也是8个??
怎么就说XO一定强了??
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