firedaimon 2008-5-2 23:41
《 Metal Gear Solid 4》八张高清新图+新英文Preview
It begins with... well, we can't tell you how Metal Gear Solid 4: Guns of the Patriots begins. We can't, and we won't. Can't, because we promised Konami we wouldn't; having generously granted us three days to play through the whole thing, the publisher is understandably paranoid about spoilers, with the game still six weeks from release. Won't, because we want you to feel exactly the same delicious, hair-raising mix of bemused awe and shock-of-the-new that we did when you turn it on for the first time. Metal Gear Solid 4, it is instantly apparent, is special. It's not like other games.
That's not quite true, of course. There are a handful of other games it is like: its three predecessors, and, to some extent, the PSP's Portable Ops. Like its gruff hero Solid Snake, the series has always preferred to work alone. It may have been tremendously influential in establishing stealth gameplay, but none have ever dared imitate its bizarre and occasionally awkward blend of cinema and videogames, sneaking and soap opera, conspiracy and sex, bombast and self-deprecation, self-referential silliness and deadly earnest seriousness.
You couldn't even if you tried. And on this occasion, in a heroic effort to draw a line for once and all under Snake's story and give the Metal Gear Solid series the grand finale it deserves, Hideo Kojima and his team really have outdone themselves. 'Extravagant' doesn't cover it. Nor do 'dramatic', 'spectacular', 'sentimental', 'surprising', 'long-winded', 'final', 'painstaking' or 'polished'. Guns of the Patriots is Metal Gear Solid in excelsis.
Anyone who's familiar with the series - and any less than a rabid fan - will know that this is a mixed blessing. You have to put up with a lot to appreciate the fruits of Kojima's very personal and stubborn brand of auteur genius. This was never more true than it is of Metal Gear Solid 4. You have to subvert or repress many of your natural gaming instincts to safely negotiate its coldly exacting gameplay, and you have to leave the pad untouched through hour after hour of exposition and sermonising in cut-scenes and codec conversations. The latter take up a quite staggering proportion of the game's length; think the infamous MGS2: Sons of Liberty, and you won't be far wrong.
'Metal Gear Solid 4: Guns of the Patriots' Screenshot 1
Frog-fragging frolics.
However, that's not the whole story. These cinematic episodes take on a different character in MGS4. For starters, they're all - with the exception of some fried eggs - rendered in real time by the game engine, allowing for some extremely slick transitions as the camera slips down to Snake's shoulder and plunges you into the scene.
Only once you appreciate this do you understand what a great visual achievement the game is, because only in the cut-scenes do you get close enough to truly appreciate how flawless, gorgeous and magnetically charismatic the in-game character models are, how exquisitely animated and well-rooted in their world. Yes, some textures are surprisingly low-resolution; yes there are aliasing issues and flickering shadows. But overall, Guns of the Patriots is handsome, moody and achingly cool, a real swoon-inducing matinee idol of a game. There's some terrific music, too.
Cut-scenes are also spiced with a little light interactivity. We discussed the flashback button on X, which gives fuzzy memory-flashes of moments in Metal Gears past when prompted, in our last preview. At other times, L1 provides a quick snap to an alternative, or first-person camera perspective. At one point in the first level, a drop of blood lands on Snake's shoulder, he looks up, and L1 gives you a startling close-quarters look at a Gekko - MGS4's terrifying breed of bioengineered, lowing bipedal mechs - with a soldier's corpse in its feelers.
'Metal Gear Solid 4: Guns of the Patriots' Screenshot 2
Meryl has a bullet earring. Oddly, we couldn't take our eyes off it.
Then there is the mission briefing that comes after the end of the game's first act. Taking place aboard Otacon's transport aircraft - effectively a base for the shy scientist and Snake, accompanied by child genius Sunny from MGS2 - this twenty-minute epic of plot exposition and subtle character development allows you to switch at will between a cinematic camera, the plane's CCTV circuit and a camera on board the Metal Gear Mk II, Otacon's remote-control robot alter ego. The Mk II can even be controlled, scooting around inside the cut-scene itself to find secrets or observe the tiny behavioural details of "off-camera" characters.
The mission briefing is a kind of interactive entertainment that only Hideo Kojima could have come up with. It's pointless and overlong but also a strangely spellbinding kind of downtime for player and writers alike, giving the game's characters time to breathe with some gentle comic interplay and moments of tenderness, and bridging the gap between cut-scene and game. You might end up frustrated with the amount of time you spend just watching Metal Gear Solid 4, but its cinematic side is so deeply embedded in the game this time that it makes for a much more coherent whole.
It's also smoother and easier to get along with - if not exactly more forgiving - when it's fully interactive. As we've mentioned before, Guns of the Patriots is the first MGS designed from the ground up for a free third-person camera and twin-stick controls, and we're happy to report that the sticky sluggishness we first experienced has been tuned out. This is now a crisp and satisfying game to manipulate, even using auto-aim, although you'll quickly abandon that for the over-the-shoulder aiming view, or the tight Call of Duty-style first-person view using the iron gun sights.
It's not a shooter and it never will be, but MGS4 serves up the best gunplay in the series by some distance, effectively shown off by a confrontation with Haven Troopers, also known as Frogs, in the first act. These genetically-modified female soldiers can jump vast distances and cling to walls, and are Liquid Snake's private guard (the act has Snake hunting down Liquid in a Middle Eastern city destroyed by war between a local militia and a military contractor).
They're fast and wily - though nothing like as intimidating as the astonishing, goosebump-raising Gekkos - and the running battle with them through a ruined hotel, Snake fighting alongside MGS1's Meryl Silverburgh and her Rat Patrol squad, makes for a memorable set-piece. However, it's giving nothing away to say that it's overshadowed many times over by some later episodes in the game.
MGS4's weapon trading system also goes a long way to improving the viability and survivability of pitched combat. A huge range of guns and ammo can be bought and sold through the arms trader Drebin, a peroxide lounge cat, part-time magician and wartime philosopher. He turns up at several points with his inexplicable pet monkey in an APC, but his services are available at any time from the pause menu, and many of the game's best armaments are here, such as the sniper tranq gun. He'll unlock coded enemy weapons for you, and you automatically sell him any spares you pick up, which, along with some performance-related end-of-mission bonuses, is how you fund your shopping sprees.
'Metal Gear Solid 4: Guns of the Patriots' Screenshot 3
Everyone in MGS calls it CQC. We call it fisticuffs.
Guns of the Patriots' concessions to ease-of-use don't end there. The chameleon-like OctoCamo suit allows the game to include Metal Gear Solid 3's camouflage system but entirely automate it, bypassing that game's laborious menu browsing. It's a brilliant toy that will prove invaluable throughout the game. There are more traditional forms of disguise, too. Snake can change costume to a militia outfit - a hooded robe that bears a striking resemblance to that worn by a certain other master of evasion - which helps him infiltrate the militia's lair. Ultimately he will win enough of their trust to fight alongside them without this disguise.
The Solid Eye, Snake's high-tech eyepatch, is more of a mixed blessing. It unites night vision and scope with a radar-like threat detector in "normal" mode that you'll want to keep on permanently, but can't, due to its limited battery life. Oddly, we found we didn't use Snake's most instantly appealing new gadget - the Metal Gear Mk II itself - as much as we expected we would, though it is a useful scout and can even incapacitate guards.
The options are there - Metal Gear Solid 4, while hardly free-form or non-linear, almost overwhelms you with choice when it comes to the nitty-gritty detail of progress. The ease of use is there in the design, the controls, the display, the new gadgets and systems. The rarefied thrill of a new Kojima Productions game on new PlayStation hardware, every stage of it lavished with crazy ideas, post-modern jokes and sumptuous production values, is most definitely there.
'Metal Gear Solid 4: Guns of the Patriots' Screenshot 4
Wish we could be a fly on the wall in this scene. Oh wait.
But don't get ideas. Guns of the Patriots is still best enjoyed as a glacially slow-paced stealth game, and still features plenty of bewildering elaboration that takes some time to reveal its logic, such as the new Stress and Psyche meters that affect Snake's performance in combat. As you follow the prematurely ageing Snake through the powerfully atmospheric Middle East stage towards an encounter with Liquid - and a glimpse of the Beauty & Beast team of assassins, you'll still be showered in more clumsy dialogue, arcane plotting and overwrought rhetoric than you'd like, or can even understand.
That's Metal Gear Solid for you. No-one ever suggested this one would be fundamentally different, and nor should it be; we should have the good grace to let Old Snake see his story through to its conclusion in his inimitable style. To know how satisfying that conclusion is overall, and how well the game stands up in the long run, you'll have to wait for our review. But we still won't tell you what happens in it, because that would spoil everything that's special about this most remarkable, highly unusual gaming event.
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来源eurogamer IGN
[[i] 本帖最后由 firedaimon 于 2008-5-3 03:06 编辑 [/i]]
zamadis 2008-5-3 22:14
google 自动翻译的文字::)df
它开始与...那么,我们不能告诉你如何潜龙谍影4 :枪的爱国者开始。我们不能,我们不会。不能,因为我们承诺柯纳米我们不会;过慷慨给予我们三天发挥透过整个事情,出版者是可以理解的偏执约扰流板,与游戏仍然六周从释放。不会,因为我们希望您觉得完全一样好吃,头发提高组合困惑敬畏和休克- - -新的,我们当你打开它,为第一次。潜龙谍影4 ,这是即时明显的,是特别。它不是像其他游戏。
说的不太真实,当然。有少数其他游戏,这是想:其三前辈,并在一定程度上, PSP的便携式老年退休金计划。像其gruff英雄坚实的蛇,一系列一向喜欢单独工作。它可能已被巨大的影响力在建立隐形游戏,但没有一个有以往任何时候都不敢模仿其怪诞,偶尔尴尬的共混电影和游戏,偷渡和肥皂歌剧,阴谋和性别, bombast和自我deprecation ,自我参照silliness和致命的认真的严重性。
你甚至无法如果您已尝试。并在这一场合,在一个英雄的努力,划清界限,因为一旦和所有根据蛇的故事,并给予潜龙谍影一系列大结局值得,小岛秀和他的团队真的有自己也不甘示弱。 '奢侈'并不包括它。也不是'戏剧性' , '壮观' , '感性' , '奇怪' , '长气' , '最后' , '艰苦奋斗'或'抛光' 。枪的爱国者,是潜龙谍影在excelsis 。
任何人谁的熟悉该系列-和任何少于狂热范-都会知道,这是一个混合的祝福。你要忍受了很多欣赏的成果小岛的非常个人的和顽固的品牌导演天才。这是从来没有更多的真实比,这是潜龙谍影4 。你有颠覆或压制您的许多自然的本能游戏安全进行谈判,其冷酷严苛的游戏,并且您已经离开垫原封不动通过小时后,一小时的论述和sermonising在割喉式的场景及编解码器的交谈。后者采取了一个相当惊人的比例,游戏的长度;认为,臭名昭著的mgs2 :儿子的自由,您将不会远错误的。
'潜龙谍影4 :枪的爱国者'截图1
青蛙- fragging frolics 。
然而,这并不是整个故事。这些电影情节采取一个不同的性格在mgs4 。首先,他们都是-除了一些炒鸡蛋-提供实时由游戏引擎,让一些极其光滑的过渡相机缆下降到蛇的肩膀和暴跌,你到现场。
只有当你明白这个,你明白什么是伟大的视觉成就游戏,因为只有在截止场面,你得到足够接近,才能真正明白如何完美无瑕,华丽和魅力的磁该在游戏中字符的模式是,如何精美动画以及植根于他们的世界。是,一些质地是出乎意料的低解析度;是有锯齿的问题和摇曳的阴影。但整体来说,枪的爱国者,是英俊,穆迪和 achingly冷静,一个真正的swoon诱导场女优的一场比赛。有一些很棒的音乐,太。
割喉式的场面也五香一个小光互动。我们讨论了倒叙的X按钮,让模糊的记忆-闪光的时刻,金属齿轮过去提示时,在我们上一次预览。在其他时候, L1的提供了一个快速管理单元,以一种替代办法,或以第一人称相机的角度来看。在1点,第一个层次,一滴血地对蛇的肩膀,他期待,和L1给你一个惊人的接近四分之三看看一个盖科-m gs4的可怕品种的生物工程,降低b ipedalm echs-与一名士兵的尸体在其触角。
'潜龙谍影4 :枪的爱国者'截图2
meryl有一个子弹耳环。奇怪的是,我们不能采取我们的眼睛。
然后是有任务简报后,在比赛结束的第一行为。正在发生的船上otacon的运输飞机-有效的基地,为害羞的科学家和蛇,伴随着儿童的天才阳光从m gs2-这2 0分钟的史诗情节博览会和微妙的性格发展可让您切换在会之间的电影摄影机,这架飞机的中央电视台电路和相机在船上的金属齿轮旺角二, otacon的远程控制机器人的另一个自我。该旺角第二,甚至可以控制, scooting靠近内割喉式现场本身找到秘密或观察细小的行为的细节“小康相机”字符。
该特派团的简报是一种互动娱乐,只有小岛秀可以想出了。它的意思和超长,但也是一个很奇怪spellbinding种的停机时间播放器和作家一样,让游戏的角色的时候,呼吸与一些温和的漫画的相互作用和温柔的时刻,和缩小之间的差距割喉式现场和游戏。您可能在最后沮丧与金额,您所花费的时间只是看潜龙谍影4 ,但其电影方面是如此深深植根于游戏这时候,它使一个更为连贯的整体。
它也顺利和更容易相处-如果不是更正是原谅-当它的充分互动。正如我们已经提过,枪的爱国者是第一mgs设计,从地面上升为建立一个自由第三人称照相机和双棒控制,我们很高兴向大家报告,棘手的低迷,我们首先经历了已调谐外面的。这是现在脆,满足游戏操控,即使使用自动的目的,虽然您很快放弃,对于过度的肩瞄准的看法,或紧张的使命的召唤式的第一人称视角使用铁枪景点。
它不是一个射手,而且也绝不会,但mgs4提供了最好的gunplay在一系列由一定的距离,有效地表明,小康由对抗部队的避难所,也称为青蛙,在第一次的行为。这些基因改造女兵可以跳转广大的距离和固守的墙壁,和液体蛇的私人卫队(该法已蛇追捕液体在中东城市摧毁之间的战争,当地民兵和军事承包商) 。
他们正在快速和老谋深算-虽然没有像作为恐吓作为惊人, g oosebump提高g ekkos-和运行的战斗与他们通过破坏酒店,蛇并肩作战mg s1的m e rylsi lverburgh和她的大鼠巡逻分队,使一个难忘的设置一块。不过,它的给带走任何东西,说这是蒙上了许多倍,一些后来发生在游戏中。
mgs4的武器交易系统还要很长的路,以改善的可行性和生存能力定作战。一个巨大的各种枪支和弹药,可以购买和出售,通过武器交易drebin ,过氧化氢休息室猫,部分时间制的魔术师和战时的哲学家。他轮流在几个点,与他的莫名的宠物猴在一的APC ,但他的服务可在任何时间,从暂停菜单上,许多游戏的最佳装备,在这里,如tranq狙击枪。他将解锁编码的敌人的武器,您自动出售他的任何零部件你拿起,其中,随着一些业绩相关的任务结束的奖金,您是如何基金,您的购物狂热。
'潜龙谍影4 :枪的爱国者'截图3
每个人都在mgs要求它标志认证。我们呼吁它fisticuffs 。
枪的爱国者'优惠,以易于使用的并不因此结束。该变色龙般的octocamo西装,让游戏包括潜龙谍影3的伪装制度,但完全自动化IT ,绕过游戏的辛劳菜单上浏览。这是一个辉煌的玩具将证明宝贵的整个游戏。有更多的传统形式的变相的,太。蛇可以改变服装,以民兵装备-一名蒙面长袍,事关一个突出的相似表示,所穿的某一个其他主逃税-这有助于他渗透到民兵的巢穴。最终,他将赢得足够的信任,争取他们并肩没有这种变相的。
坚实的眼睛,蛇的高科技eyepatch ,更多地是一种混合的祝福。它团结的夜视和范围与雷达类似的威胁,探测器在“正常”的模式,您要保持对永久,但不能,由于其有限的电池寿命。奇怪的是,我们发现我们没有使用蛇的最即时,呼吁新工具-金属齿轮旺角警二本身-虽然我们预期我们会,虽然这是一个有用的童军,甚至可以丧失警卫。
选项有-潜龙谍影4 ,而难以自由格式或非线形,几乎压倒你的选择,当谈到该n itty- g ritty详细的进展。它的易于使用是有,在设计,控制,显示,新的小工具和系统。稀薄的刺激一个新的小岛秀夫制作的游戏,新的PlayStation的硬件,每一个阶段,它与慷慨的歪论,后现代笑话和华丽的生产价值,是最肯定有。
'潜龙谍影4 :枪的爱国者'截图4
希望我们可以一飞在墙上,在这一场面。哦等待。
但不取得的想法。枪的爱国者仍然是最好的享受作为一个glacially慢节奏的隐形游戏,还有丰富的功能,扑朔迷离的拟订表示,需要一些时间,以显示它的逻辑,例如新的压力和精神上米,影响蛇的表现,在战斗中。正如你按照过早老化,蛇,透过大气,有力地中东阶段,对一遇到与液体-和一瞥的美容与野兽队的杀手,您仍然s howered在更拙劣的对话,难懂的策划和o verwrought修辞比你' d一样,或甚至可以理解。
这潜龙谍影给你。没有一个人以往任何时候都建议,这将是一个根本的不同,也不应被;我们应该有良好的宽限期,让老蛇见他的故事,通过它的结论在他的独特风格。知道如何满足这个结论是整体,以及如何以及游戏站起来,在长远来说,您都必须等待我们的审查。但我们仍不会告诉你发生什么事,在它,因为那将破坏一切的特别对这个最引人注目的,高度不寻常的游戏活动。
81Spirit 2008-5-4 11:04
《潜龙谍影4》高清新图8张
[img]http://pic.yupoo.com/stephenmiao/01688549514f/81kra0aq.jpg[/img]
[color=#0000ff][b]Metal Gear Solid 4: Guns of the Patriots
PS3
战略谍报ACT[/b]
[b]KONAMI[/b]
[b]2008年6月12日全世界同步发售[/b][/color]
即昨日公开的MGS4新gameplay視頻截图
友情链接: [url=http://www.ps3ol.com/thread-33264-1-2.html][color=darkred]http://www.ps3ol.com/thread-33264-1-2.html[/color][/url]
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firedaimon 2008-5-4 11:24
重了:weytk :}dgj
kanby80 2008-5-7 00:54
快出吧,快出吧,等这个等好久了,跳票跳了那么久了,一年多前就说要出的东西.